This is a continuation of a four part review. To read part one click here.
After a few early morning hours of doubtful waiting, the second day of Team Fortress 2’s Jungle Inferno update is upon us and with it comes a whole host of new and welcome additions.
Contracts, introduced in the 2015 Gun Mettle update, return once more. As a quick explanation for those who missed the Gun Mettle update, it introduced a limited-time £3.99 “contract pass”. Owning this pass granted the user two unique weekly challenges (or contracts), these were relatively simple tasks, “get 10 kills as sniper” or “sap five dispensers as spy”. Completion of contracts rewarded the player with a unique weapon skin. Unlike the Gun Mettle update, however, the contracts from Jungle Inferno are accessed from the “contracker”. Whilst Gun Mettle contracts were plagued by arbitrary time constraints, the “contracker” lets you do any contract you want at any time in a system eerily similar to Counter Strike’s “campaign” system.
Whilst the method of getting contracts has moved towards a much more Counter Strike style system, the rewards system has shifted to a more unique approach. Whilst in Counter Strike (and previous Tf2 updates) rewards consist of a unique weapon skin or a case, Jungle Inferno grants you “war paints” or “blood money” (no not the Hitman game, as awesome as it would be, instead “blood money” is a new type of currency used to buy war paint).
War paints are effectively just skins in a can. As a devout sniper player, the barrage of battered shotguns I received from Gun Mettle contracts that I would inevitably never use, was immensely frustrating. “War paint” eliminates this problem as it allows you to apply the pattern you want, to the weapon you want, a very welcome change.
For players with more money than sense, two new cases have been introduced. Both contain a set of community and valve created cosmetics, with some being able to be earned via contract rewards. They are all jungle themed and give players access to shed loads of new apparel combinations in the veritable fancy dress party that is Team Fortress 2.
A new set of weapons is teased throughout the update page, including a banana for heavy and a flamethrower for pyro leaving the community waiting, with baited breath, for day 3. Stay tuned folks.