Donut County – Review

Donut County is a unique indie puzzler, featuring an adorable racoon intent on stealing trash and a town full of animal residents just waiting to be stolen from. Released over a year ago, does this award-winning indie adventure still hold up, or does age expose some previously unseen holes?

A hole lot of fun:


The player is dropped intoin the life of BK, a young racoon who has recently landed a new job at a start-up company that collects trash by the careful manoeuvring of portable remote control holes. Each level begins with the player clicking somewhere to summon a hole which, although initially tiny, gradually grows and grows in size with the more objects (and even unlucky Hole County residents!) that end up sucked into it.

Larger holes reward your progress by allowing you to swallow even larger objects which in turn help to increase the size of your hole, creating a supremely satisfying gameplay loop. This satisfaction is further amplified by the fact that your hole-size is reset in-between each of the self-contained sandbox levels. Working your way up from a tiny rabbit-hole that struggles to suck up even a few blades of grass to a colossal sink-hole that effortlessly absorbs entire skyscrapers just doesn’t get old no matter how many times it is repeated.

As the game progresses, you gradually unlock new abilities for your hole – such as a catapult which allows the player to hurl certain objects back into the air. These are used to facilitate the majority of the puzzles found throughout the game. Whilst these puzzles are not particularly difficult, even I who considers myself extremely puzzle-inept never had to resort to an online guide, they are spread-out enough and provide just the right level of mental stimulation to keep what would otherwise be a fairly simplistic game engaging throughout.

Heart and design:


A soothing yet upbeat soundtrack compliments Donut County‘s pleasing pastel aesthetic which is just soft enough to evoke feelings of calm and warmth yet still vibrant and quirky. It’s a perfect fit, and one that makes playing a highly relaxing experience. Although minimalist in design, levels each have their own unique and memorable look – usually matching the personality or appearance of their associated characters. Moving from a rural countryside farm to the likes of a desert to a city street helps provide a much needed pallet swap every now and then.

This colourful coat of paint makes Donut County perfect for younger gamers. It’s not too difficult, and they would certainly enjoy the charming design and appreciate the pleasing tactility of the physics engine.

This colourful coat of paint makes Donut County perfect for younger gamers. It’s not too difficult, and they would certainly enjoy the charming design and appreciate the pleasing tactility of the physics engine.

Not without its holes:


I found these cut scenes often overstayed their welcome – an issue amplified by the lack of voice acting. Reading dialogue boxes accompanied by randomised babble, à la Animal Crossing, simply isn’t engaging enough to carry a game that tries to focus so heavily on story. Sometimes the humour was a little jarring too. In comedy it’s natural that for every laugh, there are a couple of jokes that fall flat. In most circumstances is not an issue but when the vast majority of dialogue is comprised of jokes, it starts to feel like every other line is yet another wearisome punchline.

There are also long “texting” scenes in which you sit and watch your character receive SMS messages, stirring occasionally to either send a duck emoji (which does nothing) or clicking a single on-screen prompt to reply. Without the colourful aesthetic of the over world or the animated bouncing of characters to keep your mind occupied, these scenes are quite frankly monotonous. They also seem like a bit of a missed opportunity. Implementing an option to choose which reply you send would be a great way to add a small element of replayability to the game.

This lack of replayability is probably the biggest issue with Donut County. Clocking in at slightly over two hours, this short length is simply not enough content for the over £10 PC price-tag and the total lack of replayability and reliance on a linear story makes this a title harder to recommend than it otherwise would be.

The hole picture:


Despite its flaws, Donut County is nevertheless a charming and memorable adventure. In spite of the fact it may struggle a little to wholly justify its hefty price-tag at its rustiest points, frequent half-price sales since launch make this title just a little too tempting to pass up, even for those who don’t feel wholly convinced. As a little bonus, the low seasonal sale prices make Donut County a great option as a Christmas gift for your Steam friends.

Speaking of sales, as if by magic, Donut County is on a half-price discount for a few days! You can check it out by clicking on the link below.