Tag Archives: Reviews

We Need To Go Deeper – Review

We Need to Go Deeper, a procedurally generated undersea adventure, promises to test even the strongest friendships with its chaotic four player co-op. With an intriguing premise and undeniably eye-catching visuals, does We Need To Go Deeper pack enough punch in the gameplay department to keep itself from going belly-up?

Extraordinary voyages:


Inspired by the world of Jules Verne’s Voyages extraordinaires We Need to Go Deeper‘s setting, ‘The Living Infinite’, is an unexplored abyss at the heart of the Atlantic Ocean full of tantalising treasures and terrifying creatures.

An intrepid undersea explorer, the player is tasked with diving into these endless depths to seek out fame and fortune. Of course, this impossible task could never be accomplished alone and as such you are offered the option to bring three budding crewmates along for the ride. If you, for whatever reason, are unable to convince your friends to accompany you to certain doom, you can either try (and fail) tp do it solo or (more realistically) bring along three bots for the ride. The solid character creator helps you customise your sailor to your liking, with more clothing options available for unlock as you play.

The majority of this gameplay takes place in your submarine, which players have to work together to pilot. The cramped interior of your vessel houses panels which control the various aspects of the ship. There’s a big captain’s wheel which lets you steer, a torpedo bay and gunner’s seat – careful management of which is essential for utilising your ship’s cannons – and a whole room dedicated to controlling the allocation of your ship’s precious power.

It’s a great system, which requires a surprising amount of skill to master. It’s also quite a lot of fun not to be anything but the master. Desperately scurrying around your ship screaming at your crewmates to turn off the lights so you can power up your engines for a mad escape from an impending octopus is an awful lot of fun.

Dark corners of the sea:


Giant octopi are not your only undersea adversaries of course. With a roster of abominations a little more Lovecraft than Verne, I and my terrified crew had to battle singing sirens, multiple-mouthed monstrosities and even, at one point, a towering cyborg!

Every so often you are given the option to leave your ship and explore various dungeons in the form of ancient ruins. These take the form of brief side-scrolling sequences usually packed with an abundance of enemies and a veritable treasure trove of coins. You can spend these coins in shops located in explorable civilisations. These civilisations also offer the opportunity to recruit unique companions and even pets to accompany you on your journey.

The type of civilisation, which ranges from mer-people inhabiting sunken pantheons to ancient Egyptians living in an ancient undersea dome, is dependent on the biome. There are currently ten biomes in We Need To Go Deeper, each with its own distinct environments, enemies and lore. Seeing the charming hand-drawn style take on a variety of looks as your progress is very refreshing and the new enemy types that come with each biome have you always anticipating what you might encounter next.

A sinking ship:


Unfortunately, the superb in game visuals don’t extend to the game’s title screen, which I found unnecessarily clunky with multiple menus that often overlap. The screen transition between pressing the play button and the start of the game is uncomfortably laggy, for seemingly no reason, and the in-game graphics options can be described as sparse at best.

On the flip side, it’s clear that the development team spent all the time they could have spent polishing the menus perfecting the far more important gameplay but it’s a nevertheless a little disappointing that my first impression of a game did not at all reflect its overall high quality.

Luckily, this is a relatively simple issue to fix. With the gameplay perfected and the admirable frequency of high-quality content updates the game has been receiving in the months since its release, I am sure a sparkly new menu will be in the works some point down the line and this minor nag will no longer be an issue.

On that note, this is definitely a game you find yourself revisiting – a lot. There are very few recent co-op games of this quality around anymore, and the inclusion of a level-based progression system was an excellent choice, with enticing unlocks to keep you thirsting for more. The procedural nature of the game’s map and the capacity for random events also helps make repeating the early biomes after an unlucky death a little less frustrating than some other games in the genre.

Deep dive:


We Need To Go Deeper is overall represents a very strong point in the roguelike genre. Its highly unique visual style is a great way of drawing you in to what is a finely tuned and deceptively deep co-op adventure that will have you and your friends coming back to for a reliably great experience time and time again.

If you fancy a go at undersea exploration yourself, feel free to check out We Need To Go Deeper on Steam using the link below!


Just so you’re aware! To aid this review a copy of  We Need to Go Deeper was provided free of charge by Deli interactive.

Donut County – Review

Donut County is a unique indie puzzler, featuring an adorable racoon intent on stealing trash and a town full of animal residents just waiting to be stolen from. Released over a year ago, does this award-winning indie adventure still hold up, or does age expose some previously unseen holes?

A hole lot of fun:


The player is dropped intoin the life of BK, a young racoon who has recently landed a new job at a start-up company that collects trash by the careful manoeuvring of portable remote control holes. Each level begins with the player clicking somewhere to summon a hole which, although initially tiny, gradually grows and grows in size with the more objects (and even unlucky Hole County residents!) that end up sucked into it.

Larger holes reward your progress by allowing you to swallow even larger objects which in turn help to increase the size of your hole, creating a supremely satisfying gameplay loop. This satisfaction is further amplified by the fact that your hole-size is reset in-between each of the self-contained sandbox levels. Working your way up from a tiny rabbit-hole that struggles to suck up even a few blades of grass to a colossal sink-hole that effortlessly absorbs entire skyscrapers just doesn’t get old no matter how many times it is repeated.

As the game progresses, you gradually unlock new abilities for your hole – such as a catapult which allows the player to hurl certain objects back into the air. These are used to facilitate the majority of the puzzles found throughout the game. Whilst these puzzles are not particularly difficult, even I who considers myself extremely puzzle-inept never had to resort to an online guide, they are spread-out enough and provide just the right level of mental stimulation to keep what would otherwise be a fairly simplistic game engaging throughout.

Heart and design:


A soothing yet upbeat soundtrack compliments Donut County‘s pleasing pastel aesthetic which is just soft enough to evoke feelings of calm and warmth yet still vibrant and quirky. It’s a perfect fit, and one that makes playing a highly relaxing experience. Although minimalist in design, levels each have their own unique and memorable look – usually matching the personality or appearance of their associated characters. Moving from a rural countryside farm to the likes of a desert to a city street helps provide a much needed pallet swap every now and then.

This colourful coat of paint makes Donut County perfect for younger gamers. It’s not too difficult, and they would certainly enjoy the charming design and appreciate the pleasing tactility of the physics engine.

This colourful coat of paint makes Donut County perfect for younger gamers. It’s not too difficult, and they would certainly enjoy the charming design and appreciate the pleasing tactility of the physics engine.

Not without its holes:


I found these cut scenes often overstayed their welcome – an issue amplified by the lack of voice acting. Reading dialogue boxes accompanied by randomised babble, à la Animal Crossing, simply isn’t engaging enough to carry a game that tries to focus so heavily on story. Sometimes the humour was a little jarring too. In comedy it’s natural that for every laugh, there are a couple of jokes that fall flat. In most circumstances is not an issue but when the vast majority of dialogue is comprised of jokes, it starts to feel like every other line is yet another wearisome punchline.

There are also long “texting” scenes in which you sit and watch your character receive SMS messages, stirring occasionally to either send a duck emoji (which does nothing) or clicking a single on-screen prompt to reply. Without the colourful aesthetic of the over world or the animated bouncing of characters to keep your mind occupied, these scenes are quite frankly monotonous. They also seem like a bit of a missed opportunity. Implementing an option to choose which reply you send would be a great way to add a small element of replayability to the game.

This lack of replayability is probably the biggest issue with Donut County. Clocking in at slightly over two hours, this short length is simply not enough content for the over £10 PC price-tag and the total lack of replayability and reliance on a linear story makes this a title harder to recommend than it otherwise would be.

The hole picture:


Despite its flaws, Donut County is nevertheless a charming and memorable adventure. In spite of the fact it may struggle a little to wholly justify its hefty price-tag at its rustiest points, frequent half-price sales since launch make this title just a little too tempting to pass up, even for those who don’t feel wholly convinced. As a little bonus, the low seasonal sale prices make Donut County a great option as a Christmas gift for your Steam friends.

Speaking of sales, as if by magic, Donut County is on a half-price discount for a few days! You can check it out by clicking on the link below.

Soundcore Life P2 – Review


To aid this review, Soundcore Life P2 Headphones were provided free of charge by ANKER


The Soundcore Life P2 is a new release from ANKER‘s subsidiary Soundcore. Despite achieving success as a manufacturer of quality chargers and portable power-banks, ANKER has little experience in the headphone field. Do the Soundcore Life P2s manage to avoid some of the teething problems emblematic of a manufacturer’s first foray into the headphone world and deliver an excellent experience at a budget price?

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What’s in the box?

The Soundcore Life P2‘s relatively compact packaging, approximately 18cm x 10cm x 3.5cm, comes packed with a surprising number of goodies. As expected, the each earbud and their charging case is present, neatly secured in a plastic tray with the charging cable (USB-C). There is also a feedback card, a simple quick start guide and a little booklet of legal documentation in only occasionally dubious English.

The inclusion of ten differently sized rubber eartips is a nice touch. With sizes XS/S/M/L/XL included, pleasingly arranged on little plastic pegs in the packaging, every user is sure to find that perfect fit. It would be great if some manufacturers would learn from ANKER and begin including a larger variety of eartips in their budget, and even sometimes premium, headphones.

Set up:

As the quick start guide would suggest, the set-up process is quick and painless. First, You simply charge up the case with the headphones inside, the LED indicators in both the case and the headphones helpfully tell you their battery life and when they will be ready to pair.

Paring is as simple as removing from the case once they are suitably charged, which prompts the headphones to automatically enter pairing mode, and selecting “Soundcore Life P2” on your phone’s Bluetooth dashboard.

It is worth noting that the instruction manual suggests some phones will have more trouble pairing than others. Due to the “Qualcomm True Wireless Primary-Secondary pairing names”. This means your phone may mistakenly suggest that only one earbud is connected. Luckily, the instruction manual assures us, “it will not influence the using”.

Design and build quality:

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The design of the Soundcore Life P2 is functional, if not a little unoriginal. In the shape of traditional wired earbuds, just without the wires, these headphones will have no trouble staying in your ears. This particular shape is certainly tried and tested and, thanks especially to the plethora of included eartips, will have no trouble staying in your ears.

Despite not be sold as such, the Soundcore Life P2 is an excellent sports headphone. The secure fit makes it hard for them to fly out of your ears, even while performing the most rigorous exercise, and the waterproofing (rated IPX 7) means you won’t have to worry about sweat or other moisture damaging your headphones.

The inclusion of physical buttons, to pause and skip your music, instead of touch sensors also improves this proficiency for sports. Although they can sometimes cause your earbuds to painfully dig into your ears over a long period of use, you won’t have to worry about sweaty hands rendering your headphones unusable

The construction is very light, even including the charging case, which makes carrying them around in a pocket on the go pleasingly unobtrusive. The light earbuds also contribute to the great level of immersion one can have listening to these headphones. It’s quite easy to forget you’re even wearing them, a testament not only to their light weight but also their great in-ear comfort. Just make sure you don’t make a fool of yourself frantically searching your pockets for your headphones when they’re in your ears!

A side effect of this light weight is the plastic construction of the case, which is prone to scratches and scuffs and the fact that the magnetic lid feels somewhat flimsy. Although it’s definitely not overtly fragile, I’m sceptical whether the lid would survive being left open in a bag or a pocket for too long. 

Sound Quality and microphones:

Although sound quality is, to an extent, a matter of personal taste, I found the sound quality to be good overall. It won’t blow you away, but for a budget pair of wireless earbuds it is perfectly pleasant, although the bass does sometimes lack some punch it is made up for in crispness and overall clarity.

The volume goes suitably high and adjusts at good increments, although at the extreme lower end of the volume scale the audio quality does noticeably drop. Luckily, you likely won’t have the headphones on too quiet a setting as the passive noise cancellation leaves a lot to be desired. Despite doing an okay job of drowning out audio, they don’t fair to well  in a particularly loud train car or busy room.

On the other hand, the audio for phone calls is second to none. Featured most predominantly on the front of the box, ANKER is clearly proud of th P2′s “crystal-clear calls” – and for good reason. Our tests, which you can hear below, simulated speech in first a silent and then high-noise environment over a phone call and recorded the results via a second phone. 

In a silent room the quality is incredible and sounds far better than some full-size microphones we’ve tried. The second test, which featured deafening background noise on the speaker’s end demonstrated the excellent noise cancellation. Although there is distortion, it should be considered that the speech was being played amidst painfully load background audio.

If your main concern is how you will sound over the phone, stop reading and buy these headphones immediately – you simply can’t get better than this at this price.

Battery Life:

The battery life amounts to an approximately seven-hour play time, with an additional thirty hours carried in the battery of the charging case. This is more than enough, and means that, with moderate use, you will only have to charge these headphones about once every two weeks.

Charging is done through the included USB-C cable, although any old USB-C cable will of course work. Don’t worry though, if you forget to charge you headphones and need them in a pinch the Soundcore Life P2‘s boast an hour of playback in only ten minutes of charge.

Gaming performance:

Unfortunately, the separate headphone drivers, which have the left and right earbuds appear as separate Bluetooth devices, makes pairing the Soundcore Life P2 with a desktop PC a hassle. Don’t expect to be able to benefit from the pair’s excellent microphones on your desktop without a bit of fiddling.

However, the mobile gaming performance is superb. There is little latency between the headphones and on-screen action. Playing the excellent mobile rhythm game Cytus II, which is highly dependent on timing, was a blast and the bud’s great microphones let you step up your sound quality in games with in-game voice chat, such as PUBG Mobile.

Verdict:

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Although it certainly won’t win any design awards, the Soundcore Life P2 certainly manages to make up for this in the technical department. The microphone quality is incredible and, for budget earbuds, the sound quality is a good all-rounder. The inclusion of some modern high-end features, including USB-C charging and separate earbud drivers, means that you certainly get a lot of bang for your buck.

SuperEpic: The Entertainment War – Review


Disclosure: To aid this review a copy of  SuperEpic: The Entertainment War was provided free of charge by Numskull Games


SuperEpic: The Entertainment War, an indie-developed sidescroller, successfully delivers a best-in-class Metroidvania adventure that confidently mocks the slew of AAA games it has managed to supersede.

In the world of SuperEpic, greedy corporate pigs (literal pigs might I add) have bought out every game developer and are now pumping out mass-produced highly-addictive mobile titles that have entranced the populace and are draining their wallets at about the same rate as a Steam Christmas Sale. The adorable raccoon protagonist Tan Tan and his facially deformed llama steed, Ola, must whack, slap and thwack their way through swathes of RegnantCorps’ evil employees to put an end to their vile videogames for good.

Conveyed through cutscenes of pleasing animated slides and walls of text, the plot is certainly not one of subtlety. Although it does little to reinvent the wheel in terms of its retro presentation and simplistic writing, the plot of SuperEpic provides a decent number of chuckles and more importantly creates a perfect unobtrusive skeleton upon which the game’s excellent gameplay can be hung.

A classic Metroidvania, SuperEpic boasts large hand-crafted levels that can be explored in a non-linear fashion. The handy minimap is an excellent addition, and one that would have greatly benefitted other games in the genre. Being able to avoid confusion makes exploring levels and finding the plethora of hilarious hidden secrets dotted throughout levels even more rewarding.

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Exploration is littered with enemy encounters and gripping boss fights. Revolving around three attacks – a quick attack, guard break, and uppercut – the combo-oriented combat is deceptively simple. Whilst button mashing may get you through most levels, far more rewarding is the intricate mastery of each induvidual move and learning of unique button combinations.

The combat is also extremely satisfying, largely due to the brilliantly meaty sound effects and neon hit indicators. Furthermore, the impressive variety of unlockable weaponry – raning from household cleaning tools to comedic hammers allows the combat to retain a fresh feeling throughout the game and leaves you thirsting for more by the time the credits roll.

Handily, SuperEpic also includes an unlockable “roguelite mode”, a procedually generated challenge which gives you an even greater opportunity to amass huge quantities of the coins dropped by every enemy.  These coins can be used to further upgrade your weaponry and armour and add an additional satifsying dimension of progression.

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SuperEpic is also jam-packed with minigames. Scanning QR codes scattered throughout levels opens webpages containing short flash games on your mobile phone. Tongue in cheek parodies of popular mobile titles like Flappy Bird, these minigames are presented in-universe and provide an awful lot of world building. The use of QR codes also ahad me surpsingly immersed in the games’ universe, although I can’t help but feel such technology would be of greater service to a more plot-oriented title. Nevertheless, I would highly recommend going out of your way to try and exploring thouroughly in order to experience all of these optional extras.

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In addition to your mobile phone, for PC players I would also recommend bringing a controller to your play session. Whilst the developers have done an adequate job of mapping the 4-button control scheme to your keyboard, a controller really helps recapture some of the button-mashing nostalgia of your childhood.

Alternatively, the Nintendo Switch version of the game works like a dream. Speedy loading times and smooth-as-butter performance make curling up in a warm bed with the switch in handheld mode and therapeutically punching pigs to a pulp an absolute treat. The handheld version also helps you to appreciate the sublime 32-bit sprite animation, which is beautifully detailed and clearly the recipient of a great deal of love and care.

It’s not just the animations that have recieved love and care either. Everything from the pause screen in which you can practise your combo attacks to the detailed and varied enemy designs seems meticulously crafted and as such can offer a game that has as much, and often times far more, polish than the majoirty of AAA titles. This sustained superiority helps emphasise the importance of the games’ overriding message.

SuperEpic is in its very execution a commentary on the modern gaming market. In an age of over-inflated budgets and multi-million pound videogames stuffed to the brim with predatory microtransactions and vicious payment models, it’s really heartening to see a good old-fashioned indie title that is able to so severly outclass its competition.

Overall, SuperEpic: The Entertainment War is able to comfortably fulfil its lofty ambition to deliver a satisfying parody of the modern games. Although its writing may be too on-the-nose for some, this is more than made up for in the game’s gameplay which is the absolute pinnacle of indie sidescrolling action.

If you’re interested in playing SuperEpic: The Entertainment War, the game will launch on the Steam Store later this month in addition to the Nintendo eShop, Microsoft Store and Playstation Store.

 

3 jolly holiday themed games to raise your Christmas cheer

Whether you find yourself craving the sublime action of Die Hard or the heart-warming fun of Elf, everyone has at least one Christmas film they love to watch time and time again. Unusually however, the popularity of the genre seems to exclusively extend to the mediums of film and music, and those wanting to experience a festive themed game are left with very few options to choose from.

Despite this, we’ve compiled this little list to bring a few often overlooked games you could try this Christmas season.


3: Dead Rising 4

Platform(s): PC, XBOX ONE, PS4

Price*: £19.99

Developer: Capcom

Although the inexplicable departure from many of Dead Rising‘s conventions, including the removal of the series’ time-limit mechanic, may have caused an uproar among series fans, Dead Rising 4 is nevertheless a worthy entry in Capcom’s zombie-fighting franchise.

The large open world of the fictional Willamette Colorado, complete with a colossal shopping mall, is decked out in decor festive in the extreme. With numerous weapons, items of clothing, vehicles and even boss fights entirely Christmas themed, accompanied by a soundtrack wholly composed of popular yuletide songs, Dead Rising 4 makes the absolute most of its November setting.

Although its simple mechanics and lenient difficulty make an experience far too casual for series veterans, for most Dead Rising 4 is actually a shockingly relaxing experience. The almost therapeutic ease with which you can mow down thousands of zombies in a sleigh to an orchestral cover of Jingle Bells makes a game that excellently accompanies a Boxing Day sofa-sprawl and a large tub of Quality Street.


2: Batman Arkham Origins

Platform(s): PC, XBOX 360, PS3, WII U

Price*: £14.99

Developer: WB Games

Recently given away on the Epic Games Store as a freebie, it’s quite likely you already own this oneSet on Christmas Eve, Batman faces off against eight of the most iconic DC comic book villains, including Bane and The Joker.

A third-person beat-em-up, Batman Arkham Origins shares the excellent combat of the WB Games Batman franchise in a much larger, and extremely festive, open world. With a plethora of interesting side-quests to choose from and an exciting main story, Arkham Origins offers a surprisingly rich experience.

Although often, and sometimes unfairly, cited as the weakest entry in its franchise; if you’re willing to sacrifice a small degree of polish found in the other Batman titles for a Christmas setting Batman Arkham Origins is definitely worth a look.


1: Viscera Cleanup Detail: Santa’s Rampage

Platform(s): PC

Price*: £1.79

Developer: RuneStorm

It’s official. Christmas is cancelled.

After a lengthy dispute with the toy-elf workers’ union, Santa finally snapped.  This standalone expansion for Viscera Cleanup Detail tasks you with cleaning up the aftermath of Santa’s bloody rampage. Armed with only a mop, a bucket and a pair of rubber gloves it’s time to get to work.

Featuring an enjoyable co-op mode and hours of floor-scrubbing action cleaning has never been so fun. As the cheapest game on this list, Santa’s Rampage is the best option for someone who wants something festive to play, but doesn’t want to shell out a fortune on a game that is only really worth playing for just one or two months of the year.


*Prices are Steam store prices (excluding discounts or sales) as of November 2019.